A psychological thriller set inside a locked room. You play as a schizophrenic man on the verge of insanity, desperately fighting off his suicidal urges. You are visited by various hallucinated entities of strange and grotesque nature, that can only be controlled through the consumption of various pills within the drawers of your nightstand.
Your insanity meter slowly climbs, first its the voices, then the entities, your phone is dead and the charger no where to be found. You only have a limited number of pills to regain temporary control. If you can't find help in time, you are convinced to begin experimenting with the 12 gauge you inherited from your grandfather, and not long after you pull the trigger.